技术学院 / 麻将入门图解

麻将入门图解Mahjong: An Illustrated Beginner's Guide

认牌、胡牌、砌牌、行牌,四步从零上手。以广东 / 香港常见打法为基础,各地番种细节略有差异。Tiles, winning, the wall, and turn actions — four steps from zero. Based on the common Cantonese / Hong Kong style; scoring details vary by region.

语言Language 中文 English
第 01 节 · 认识麻将牌Section 01 · Know the tiles

一副麻将有哪些牌?What's in a mahjong set?

一副麻将共 136 张:34 种牌面,每种 4 张。其中「数牌」分三门——萬子、條子、餅子,各从一到九;「字牌」包括四张风牌(東南西北)和三张箭牌(中發白)。A full set has 136 tiles: 34 unique faces, four copies of each. The three numbered suits — Characters (萬), Bamboos (條) and Dots (餅) — each run 1 to 9. The honor tiles are the four Winds (East, South, West, North) and the three Dragons (Red 中, Green 發, White 白).

2 6 3 8
门类Family 内容Faces 张数Count
萬子Characters 萬一萬 至 九萬1–9 of Characters9 × 4 = 36
條子Bamboos 條一條 至 九條1–9 of Bamboos9 × 4 = 36
餅子Dots 餅一餅 至 九餅1–9 of Dots9 × 4 = 36
風牌Winds 風東、南、西、北East, South, West, North4 × 4 = 16
箭牌Dragons 箭中、發、白Red 中, Green 發, White 白3 × 4 = 12
合计Total136

数牌可以组成顺子,字牌只能凑刻子或做将眼——记住这一点,后面的规则就顺了。Numbered tiles can form runs; honor tiles can only form triplets or the pair. Keep this in mind and the rest follows.

第 02 节 · 胡牌的目标Section 02 · The goal

怎样才算胡牌?What makes a winning hand?

你手里始终保持 13 张牌。当摸进或别家打出的第 14 张牌,恰好让手牌凑成「4 组面子 + 1 对将眼」时,就可以宣布胡牌。You always hold 13 tiles. The moment a 14th tile — drawn or claimed from a discard — completes "4 sets + 1 pair", you declare the win.

面子有两种基本形:顺子(同一门连续三张,如 二三四萬)和 刻子(三张相同,如 東東東)。四张相同则为,杠要额外补一张牌。将眼是任意成对的两张。A set is either a run (three consecutive tiles of one suit, e.g. 2-3-4 of Characters) or a triplet (three identical tiles). Four identical tiles make a kong, which earns a replacement draw. The pair ("eyes") is any two identical tiles.

顺子Run
555刻子Triplet
789顺子Run
刻子Triplet
将眼Pair

常见牌型与番数Common hands & fan values

牌型Hand 条件Requirement 番数Fan
平胡四组顺子或顺刻混搭 + 将眼,最基础的胡法Any mix of runs and triplets plus a pair — the baseline win1
對對胡四组全部是刻子,没有顺子All four sets are triplets, no runs3
七對子七个互不相同的对子(部分打法采用)Seven distinct pairs (used in some rulesets)3
混一色一门数牌 + 字牌One numbered suit mixed with honors3
清一色整副手牌只有一门数牌The whole hand in a single numbered suit6
十三幺各门一、九与七种字牌各一张,其中一张成对One of every terminal (1s & 9s) and every honor, any one paired满贯Limit

番(fan)是计分的倍数:最终得分 ≈ 底分 × 2,番越多得分翻倍越猛。中發白刻子、圈风 / 门风刻子、自摸各加 1 番。各地起胡番数与番种表不同,开局前先约定。Fan are scoring doubles: final score ≈ base × 2fan. A dragon triplet, a seat/round-wind triplet, or winning by self-draw each adds 1 fan. Minimum fan to win and the fan table vary by region — agree before you start.

第 03 节 · 开局与砌牌Section 03 · Setup & the wall

一局是怎么开始的?How does a hand begin?

  1. 掷骰定庄Roll for dealer 每人掷两颗骰子,点数最大者坐东位做庄家。庄家连胡则连庄;别家胡牌后,庄位逆时针移交下一家。Each player rolls two dice; the highest sits East as dealer. The dealer keeps the seat while winning; when anyone else wins, the deal passes counter-clockwise.
  2. 砌牌成墙Build the wall 136 张牌全部反扣洗匀,每人面前砌 17 墩、每墩上下 2 张——17 × 2 × 4 = 136,围成一圈方城。Shuffle all 136 tiles face-down and stack them two high, 17 stacks per player — 17 × 2 × 4 = 136 — forming a square.
  3. 掷骰开牌Break the wall 庄家再掷两骰。总点数先逆时针数座位(庄家自己为 1)决定从谁的牌墙开;再在那面墙上自右往左数同样的墩数,从该处开始抓牌。The dealer rolls again. Count the total counter-clockwise around the seats (dealer = 1) to pick whose wall to break, then count the same number of stacks from that wall's right end — draw from there.
  4. 逆时针抓牌Deal the tiles 从庄家开始逆时针轮流,每次抓两墩(4 张),抓满 12 张后再各补 1 张;庄家多抓 1 张,开局时庄家 14 张、闲家 13 张,由庄家打出第一张牌。Starting with the dealer and going counter-clockwise, each player takes two stacks (4 tiles) at a time up to 12, then one more each. The dealer takes an extra tile — 14 to everyone else's 13 — and makes the first discard.

开杠后要从牌墙的尾端补一张牌。若牌墙抓完仍无人胡牌,本局作荒庄(流局),重新洗牌开局。After declaring a kong, draw a replacement from the tail of the wall. If the wall runs out with no winner, the hand is a draw and you reshuffle.

第 04 节 · 行牌动作Section 04 · Actions on a turn

轮到你时能做什么?What can you do on a turn?

基本节奏是「摸一张、打一张」,手牌永远回到 13 张。别家打出的牌,符合条件时可以喊出来据为己有——这就是吃、碰、杠、胡。The rhythm is "draw one, discard one" — your hand always returns to 13. When another player discards, you may claim the tile by calling — that's chow, pung, kong, or the win itself.

动作Action 说明What it does 时机When
摸牌 轮到自己时从牌墙抓 1 张,手牌变 14On your turn, draw one tile from the wall — now 14自己回合Your turn
打牌 打出 1 张亮在桌面,手牌回到 13Discard one tile face-up, back to 13摸牌之后After drawing
chī用上家打出的牌凑成顺子,亮在门前Claim a discard to complete a run, shown openly只能吃上家Left player only
pèng用任何一家打出的牌凑成刻子Claim any player's discard to complete a triplet任何一家Any player
gàng四张相同:可明杠别家打出的第四张,或暗杠手中四张,随后补牌 1 张Four of a kind — claim the fourth from a discard or declare from hand, then draw a replacement两者皆可Either way
第 14 张让手牌成型,宣布胡牌结束本局The 14th tile completes your hand — declare and end the round自摸或荣和Self-draw or discard

多家同时要牌怎么办?Two players want the same discard?

1胡牌最大Win first 2碰 / 杠其次Pung / Kong next 3吃最末Chow last

同一张打出的牌,喊胡的压过喊碰的,喊碰 / 杠的压过喊吃的。吃只对下家生效,所以永远排在最后。For the same discard, a win call beats a pung, and a pung/kong beats a chow. A chow only serves the next player, so it always yields.

第 05 节 · 有效与无效组合Section 05 · Valid & invalid sets

哪些牌能连在一起?Which tiles go together?

有效Valid

同门连续三张,标准顺子Three consecutive, one suit — a clean run

有效Valid
789

含九的边张顺子同样成立A run ending at 9 works too

无效Invalid
45

跨门不能组顺子,必须同一门Runs can't mix suits — one suit only

无效Invalid

不连续的三张不是顺子Not consecutive — not a run

无效Invalid
西

字牌没有大小顺序,永远组不成顺子Honors have no sequence — they can never form a run

有效Valid

字牌可以组刻子,發财刻子还加番Honors form triplets happily — a dragon triplet even adds fan

本教程由查询网原创撰写并配图,中英对照;规则以广东 / 香港常见打法为基础,番种与起胡门槛各地不同,以牌桌约定为准。This guide was written and illustrated by ip438.com as an original bilingual tutorial. It follows the common Cantonese / Hong Kong style; fan tables and minimums vary by region — the table you sit at decides.